γ

a

b

b²

a²

c²

Quadrate

b

a

c

a^2

b^2

c^2

+

=

+

=

C = (-16, 4)
P = (-20, 2)
f = Ray(C, P)
γ = 1.5707963267948966 rad (slider from 40° to 130°)
P' = Rotate(P, γ, C)
α = Angle(P, C, P')
g = Ray(C, P')
a = 1 (slider from 0 to 10)
b = 2 (slider from 0 to 10)
c_1 = Circle(C, a)
B = Intersect(c_1, g)
h = Segment(C, B)
d = Circle(C, b)
A = Intersect(d, f)
c_2 = Segment(C, A)
c = Segment(A, B)
Vieleck1, j, k, l, m, D, E = Polygon(A, C, 4)
Vieleck2, n, p, q, r, F, G = Polygon(C, B, 4)
Vieleck3, s, t, e, f_1, H, I = Polygon(B, A, 4)
o = true
C2: b
A2: a
A5: Vieleck2
C5: Vieleck1
E5: Vieleck3
E2: c