γ

b

c

c²

b²

a²

Quadrate

c

b

b^2

c^2

a^2

+

=

+

=

a

C = (-16, 4)
P = (-8, 4)
f = Ray(C, P)
γ = 1.5707963267948966 rad (slider from 40° to 130°)
P' = Rotate(P, γ, C)
α = Angle(P, C, P')
g = Ray(C, P')
b_1 = 2 (slider from 0 to 10)
c_2 = 3 (slider from 0 to 10)
c_1 = Circle(C, b_1)
B = Intersect(c_1, g)
b = Segment(C, B)
d = Circle(C, c_2)
A = Intersect(d, f)
c = Segment(C, A)
a = Segment(A, B)
Vieleck1, j, k, l, m, D, E = Polygon(A, C, 4)
Vieleck2, n, p, q, r, F, G = Polygon(C, B, 4)
Vieleck3, s, t, e, f_1, H, I = Polygon(B, A, 4)
o = true
C2: c_2
A2: b_1
A5: Vieleck2
C5: Vieleck1
E5: Vieleck3
E2: a