γ

a

b

b

a

c

a^2

b^2

c^2

+

=

+

=

Dreieck ABC

Dreieck ADC

Dreieck DBC

γ1 und γ2

p*q

q

h²

h

C = (-16, 4)
P = (-18, 0)
f = Ray(C, P)
γ_3 = 1.5707963267948966 rad (slider from 40° to 130°)
P' = Rotate(P, γ_3, C)
γ = Angle(P, C, P')
g = Ray(C, P')
a = 2 (slider from 0 to 10)
b = 1 (slider from 0 to 10)
c_1 = Circle(C, a)
B = Intersect(c_1, g)
h_1 = Segment(C, B)
d = Circle(C, b)
A = Intersect(d, f)
c_2 = Segment(C, A)
c = Segment(A, B)
C2: b
A2: a
E2: c
i = OrthogonalLine(C, c)
D = Intersect(i, c)
h = Segment(C, D)
q = Segment(A, D)
p = Segment(D, B)
β_1 = Angle(C, D, A)
α = Angle(D, A, C)
β = Angle(C, B, D)
γ_1 = Angle(A, C, D)
γ_2 = Angle(D, C, B)
d1, c_3, a_1, b_1 = Polygon(A, B, C)
e = false
d2, c_4, a_2, d_1 = Polygon(A, D, C)
j = false
d3, c_5, d_2, b_2 = Polygon(D, B, C)
k = false
l = false
e_1 = Circle(A, B)
j_1 = OrthogonalLine(A, p)
I, J = Intersect(e_1, j_1)
k_1 = OrthogonalLine(I, j_1)
l_1 = OrthogonalLine(B, k_1)
m_1 = OrthogonalLine(D, k_1)
K = Intersect(m_1, k_1)
L = Intersect(l_1, k_1)
r = Circle(D, A)
m = OrthogonalLine(D, c)
E, F = Intersect(r, m)
n = OrthogonalLine(E, m)
s = OrthogonalLine(B, n)
G = Intersect(n, s)
v1, d_3, e_2, g_1, b_3 = Polygon(D, E, G, B)
Vieleck1, t, f_1, i_1, n_1, H, M = Polygon(D, C, 4)
p_1 = CircleArc(D, A, E)